Date: Sunday, 07/12/2026
Class: Interface Lab (IMALR-GT 104)
Section: 002
Name: Janice Vuong & Yifei Zhao
Week: Week 1
After receiving our Fantasy Device prompts:
World | All clothes are “smart” interfaces |
Social | Device Purpose | People only communicate through wearables |
Interaction Points | Furrowing - brows |
You are a | Child |
We grabbed a variety of materials from the junkyard that looked that there was any metal content
- Yifei grabbed string lights, a metal thin rod
- Janice found a racecar keychain, and finally a sequin Betsey Jonson bag, that had a star shaped zipper pull!
Quickly asked a staff member on the shop floor for assistance (thank you Sophia) and she helped Yifei to pull off the star zipper pull that would be the base of the accessory device for the Fantasy Device assignment
Using a spare earring hoop, we were able to hook in the star charm into the earring and fashion a cute earring charm as our accessory device!
Here is us (Yifei & Janice) testing the device on the LED circuit paper
Fantasy Device questions:
- What - What is this device? What questions or issues does this device address or explore. Physically, what does it look like? What is its scale? It's shape? It's feel?
- Who - Who interacts with it? A person? Multiple people? Animals? Plants? Parts of an environment or ecosystem?
- When - When does one use this device? How long, continuous, repetitive, is each interaction?
- Where - Where does one use this device? Is there a specific location (the body, the forest, a sidewalk, your kitchen)
- Why - Why create or engage with this device? What questions does it ask or answer? What problem does it address?
- How - How does a new person interact? What do they do? What do they experience? How do they read, understand, or learn the device? What (if any) emotions do you want your device to elicit from an audience? How does this device attempt to do that?
- Hand control and visual feedback are often prioritized in interface design. Can you engage other body parts or other senses in your prototypes? Are there different physical controls, or different sensory feedback you can use to make a richer interaction?
The accessory device is a charm earring that a child can wear, it features a sequined star-shaped charm. The star-shaped sequin charm measures X inches (i have no idea the measurements, need to edit), and it is also brightly colored making it child-friendly and provides contrast.
A child would be the primary user of the accessory device because they would be the user wearing the charm earring. A parent of the child, would be the secondary user because they would benefit from the child wearing the accessory device.
A child / parent would use this device, because parents would be the one to be able to put the accessory device (charm earring) on the child. The charm earring is a device to help parents identify their child.
Each interaction would take 1 minute for the accessory device (the charm earring) to light up.
(i am assuming here)
The accessory device is an charm earring, so the child would be able to wear the earring through a pierced earlobe.
The accessory device was designed for parents and children in mind as a safety need. A child can wear this on a playground, and the light would remain on to allow parents and those nearby to see the child from a distance.
For a first time use, the accessory device would need a visual and verbal explanation on how to use the device. We would try to explain to the parents, about the purpose of this charm earring, that was built in mind for children’s safety. We would hope that accessory device would emotionally lighten the burden on parents, while keeping children happy (the charm earring is lightweight, cute (sequins), star-shaped, visually bright colors.
Smart-connected wearables is a field that has existed for many years. Since our device accessory is an earring, it could exist to be worn on other body parts:
- Feet → Shoe-Sneaker charm through the laces
- Back-Shoulders → clipped onto a school backpack